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sprite3d.h00001 /* 00002 Copyright (C) 2000-2001 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __IMESH_SPRITE3D_H__ 00020 #define __IMESH_SPRITE3D_H__ 00021 00022 #include "csutil/scf.h" 00023 #include "csutil/garray.h" 00024 #include "csutil/cscolor.h" 00025 #include "ivideo/graph3d.h" 00026 00027 class csColor; 00028 struct iMaterialWrapper; 00029 struct iSkeleton; 00030 struct iSkeletonState; 00031 struct iMeshObject; 00032 struct iMeshObjectFactory; 00033 struct iRenderView; 00034 struct iRenderView; 00035 00039 #define CS_SPR_LIGHTING_HQ 0 00040 #define CS_SPR_LIGHTING_LQ 1 00041 #define CS_SPR_LIGHTING_FAST 2 00042 #define CS_SPR_LIGHTING_RANDOM 3 00043 00048 #define CS_SPR_LIGHT_GLOBAL 0 00049 00054 #define CS_SPR_LIGHT_TEMPLATE 1 00055 00060 #define CS_SPR_LIGHT_LOCAL 2 00061 00066 #define CS_SPR_LOD_GLOBAL 0 00067 00071 #define CS_SPR_LOD_TEMPLATE 1 00072 00076 #define CS_SPR_LOD_LOCAL 2 00077 00078 // @@@ CONFIG TODO: global_lighting_quality 00079 // @@@ CONFIG TODO: global_lod_level 00080 00081 SCF_VERSION (iSpriteFrame, 0, 0, 2); 00082 00086 struct iSpriteFrame : public iBase 00087 { 00089 virtual void SetName (char const*) = 0; 00091 virtual char const* GetName () const = 0; 00093 virtual int GetAnmIndex () const = 0; 00095 virtual int GetTexIndex () const = 0; 00096 }; 00097 00098 SCF_VERSION (iSpriteAction, 0, 0, 1); 00099 00103 struct iSpriteAction : public iBase 00104 { 00106 virtual void SetName (char const*) = 0; 00108 virtual char const* GetName () const = 0; 00110 virtual int GetFrameCount () = 0; 00112 virtual iSpriteFrame* GetFrame (int f) = 0; 00114 virtual iSpriteFrame* GetNextFrame (int f) = 0; 00116 virtual int GetFrameDelay (int f) = 0; 00118 virtual void AddFrame (iSpriteFrame* frame, int delay) = 0; 00119 }; 00120 00121 SCF_VERSION (iSprite3DFactoryState, 0, 0, 3); 00122 00126 struct iSprite3DFactoryState : public iBase 00127 { 00129 virtual void SetMaterialWrapper (iMaterialWrapper* material) = 0; 00131 virtual iMaterialWrapper* GetMaterialWrapper () const = 0; 00132 00141 virtual void AddVertices (int num) = 0; 00143 virtual int GetVertexCount () const = 0; 00144 00146 virtual const csVector3& GetVertex (int frame, int vertex) const = 0; 00148 virtual void SetVertex (int frame, int vertex, const csVector3 &Value) = 0; 00150 virtual csVector3* GetVertices (int frame) const = 0; 00155 virtual void SetVertices (csVector3 const* vert, int frame) = 0; 00156 00158 virtual const csVector2& GetTexel (int frame, int vertex) const = 0; 00160 virtual void SetTexel (int frame, int vertex, const csVector2 &Value) = 0; 00162 virtual csVector2* GetTexels (int frame) const = 0; 00167 virtual void SetTexels (csVector2 const* tex, int frame) = 0; 00168 00170 virtual const csVector3& GetNormal (int frame, int vertex) const = 0; 00172 virtual void SetNormal (int frame, int vertex, const csVector3 &Value) = 0; 00174 virtual csVector3* GetNormals (int frame) const = 0; 00179 virtual void SetNormals (csVector3 const* norms, int frame) = 0; 00180 00185 virtual void AddTriangle (int a, int b, int c) = 0; 00187 virtual csTriangle GetTriangle (int x) const = 0; 00189 virtual csTriangle* GetTriangles () const = 0; 00191 virtual int GetTriangleCount () const = 0; 00193 virtual void SetTriangleCount (int count) = 0; 00195 virtual void SetTriangles( csTriangle const* trigs, int count) = 0; 00196 00198 virtual iSpriteFrame* AddFrame () = 0; 00200 virtual iSpriteFrame* FindFrame (const char* name) const = 0; 00202 virtual int GetFrameCount () const = 0; 00204 virtual iSpriteFrame* GetFrame (int f) const = 0; 00205 00207 virtual iSpriteAction* AddAction () = 0; 00209 virtual iSpriteAction* FindAction (const char* name) const = 0; 00211 virtual iSpriteAction* GetFirstAction () const = 0; 00213 virtual int GetActionCount () const = 0; 00215 virtual iSpriteAction* GetAction (int No) const = 0; 00216 00218 virtual void EnableSkeletalAnimation () = 0; 00224 virtual iSkeleton* GetSkeleton () const = 0; 00225 00227 virtual void EnableTweening (bool en) = 0; 00229 virtual bool IsTweeningEnabled () const = 0; 00231 virtual void SetLightingQuality (int qual) = 0; 00233 virtual int GetLightingQuality () const = 0; 00244 virtual void SetLightingQualityConfig (int qual) = 0; 00246 virtual int GetLightingQualityConfig () const = 0; 00247 00258 virtual void SetLodLevelConfig (int config_flag) = 0; 00259 00261 virtual int GetLodLevelConfig () const = 0; 00262 00268 virtual void MergeNormals (int base, int frame) = 0; 00269 00275 virtual void MergeNormals (int base) = 0; 00276 00282 virtual void MergeNormals () = 0; 00283 00285 virtual void SetMixMode (uint mode) = 0; 00287 virtual uint GetMixMode () const = 0; 00288 }; 00289 00290 SCF_VERSION (iSprite3DState, 0, 0, 5); 00291 00295 struct iSprite3DState : public iBase 00296 { 00298 virtual void SetMaterialWrapper (iMaterialWrapper* material) = 0; 00300 virtual iMaterialWrapper* GetMaterialWrapper () const = 0; 00302 virtual void SetMixMode (uint mode) = 0; 00304 virtual uint GetMixMode () const = 0; 00306 virtual void SetLighting (bool l) = 0; 00308 virtual bool IsLighting () const = 0; 00309 00310 // @@@ TODO: what about conveniance functions to set colors for verts? 00311 00317 virtual iSkeletonState* GetSkeletonState () const = 0; 00318 00320 virtual void SetFrame (int f) = 0; 00321 00323 virtual int GetCurFrame () const = 0; 00324 00326 virtual int GetFrameCount () const = 0; 00327 00329 virtual bool SetAction (const char * name) = 0; 00330 00332 virtual iSpriteAction* GetCurAction () const = 0; 00333 00335 virtual void EnableTweening (bool en) = 0; 00337 virtual bool IsTweeningEnabled () const = 0; 00338 00340 virtual void UnsetTexture () = 0; 00341 00347 virtual int GetLightingQuality () = 0; 00348 00353 virtual void SetLocalLightingQuality (int lighting_quality) = 0; 00354 00364 virtual void SetLightingQualityConfig (int config_flag) = 0; 00365 00369 virtual int GetLightingQualityConfig () const = 0; 00370 00380 virtual void SetLodLevelConfig (int config_flag) = 0; 00381 00385 virtual int GetLodLevelConfig () const = 0; 00386 00390 virtual bool IsLodEnabled () const = 0; 00391 00397 virtual void SetBaseColor (const csColor& col) = 0; 00398 00402 virtual void GetBaseColor (csColor& col) const = 0; 00403 }; 00404 00405 #endif 00406 Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000 |