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functions in pl3d.i - g
get3_centroid
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get3_centroid(xyz, nxyz)
or get3_centroid(xyz)
return 3D centroids for polygons with vertices XYZ. If NXYZ is
specified, XYZ should be 3-by-sum(nxyz), with NXYZ being the
list of numbers of vertices for each polygon (as for the plfp
function). If NXYZ is not specified, XYZ should be a quadrilateral
mesh, 3-by-ni-by-nj (as for the plf function). In the first case,
the return value is 3-by-numberof(NXYZ); in the second case, the
return value is 3-by-(ni-1)-by-(nj-1).
The centroids are constructed as the mean value of all vertices
of each polygon.
interpreted function, defined at i/pl3d.i line 480
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SEE ALSO:
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get3_normal,
get3_light
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get3_light
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get3_light(xyz, nxyz)
or get3_light(xyz)
return 3D lighting for polygons with vertices XYZ. If NXYZ is
specified, XYZ should be 3-by-sum(nxyz), with NXYZ being the
list of numbers of vertices for each polygon (as for the plfp
function). If NXYZ is not specified, XYZ should be a quadrilateral
mesh, 3-by-ni-by-nj (as for the plf function). In the first case,
the return value is numberof(NXYZ); in the second case, the
return value is (ni-1)-by-(nj-1).
The parameters of the lighting calculation are set by the
light3 function.
interpreted function, defined at i/pl3d.i line 363
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SEE ALSO:
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light3,
set3_object,
get3_normal,
get3_centroid
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get3_normal
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get3_normal(xyz, nxyz)
or get3_normal(xyz)
return 3D normals for polygons with vertices XYZ. If NXYZ is
specified, XYZ should be 3-by-sum(nxyz), with NXYZ being the
list of numbers of vertices for each polygon (as for the plfp
function). If NXYZ is not specified, XYZ should be a quadrilateral
mesh, 3-by-ni-by-nj (as for the plf function). In the first case,
the return value is 3-by-numberof(NXYZ); in the second case, the
return value is 3-by-(ni-1)-by-(nj-1).
The normals are constructed from the cross product of the lines
joining the midpoints of two edges which as nearly quarter the
polygon as possible (the medians for a quadrilateral). No check
is made that these not be parallel; the returned "normal" is
[0,0,0] in that case. Also, if the polygon vertices are not
coplanar, the "normal" has no precisely definable meaning.
interpreted function, defined at i/pl3d.i line 421
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SEE ALSO:
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get3_centroid,
get3_light
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get3_xy
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get3_xy, xyz, x, y
or get3_xy, xyz, x, y, z, 1
Given 3-by-anything coordinates XYZ, return X and Y in viewer's
coordinate system (set by rot3, mov3, orient3, etc.). If the
fifth argument is present and non-zero, also return Z (for use
in sort3d or get3_light, for example). If the camera position
has been set to a finite distance with setz3, the returned
coordinates will be tangents of angles for a perspective
drawing (and Z will be scaled by 1/zc).
interpreted function, defined at i/pl3d.i line 520
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SEE ALSO:
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sort3d,
get3_light,
rot3,
setz3,
set3_object
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gnomon
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gnomon
or gnomon, onoff
Toggle the gnomon display. If ONOFF is non-nil and non-zero,
turn on the gnomon. If ONOFF is zero, turn off the gnomon.
The gnomon shows the X, Y, and Z axis directions in the
object coordinate system. The directions are labeled.
The gnomon is always infinitely far behind the object
(away from the camera).
There is a mirror-through-the-screen-plane ambiguity in the
display which is resolved in two ways: (1) The (X,Y,Z)
coordinate system is right-handed, and (2) If the tip of an
axis projects into the screen, it's label is drawn in opposite
polarity to the other text on the screen.
interpreted function, defined at i/pl3d.i line 734
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