
|
A simple class for tessellating a single polygon boundary.
Public Methods-
Tesselator()
-
~Tesselator()
-
void beginTesselation()
-
void beginContour()
-
void addVertex(osg::Vec3* vertex)
-
void endContour()
-
void endTesselation()
-
PrimList& getPrimList()
-
void retesselatePolygons(osg::Geometry& geom)
-
void reset()
Public Members-
enum InputBoundaryDirection
-
typedef std::vector<osg::Vec3*> VertexPointList
-
struct Prim: public osg::Referenced
-
typedef std::vector< osg::ref_ptr<Prim> > PrimList
Protected Fields-
GLUtesselator* _tobj
-
PrimList _primList
-
Vec3dList _coordData
-
NewVertexList _newVertexList
-
GLenum _errorCode
Protected Methods-
void begin(GLenum mode)
-
void vertex(osg::Vec3* vertex)
-
void combine(osg::Vec3* vertex, void* vertex_data[4], GLfloat weight[4])
-
void end()
-
void error(GLenum errorCode)
-
static void CALLBACK beginCallback(GLenum which, void* userData)
-
static void CALLBACK vertexCallback(GLvoid* data, void* userData)
-
static void CALLBACK combineCallback(GLdouble coords[3], void* vertex_data[4], GLfloat weight[4], void** outData, void* useData)
-
static void CALLBACK endCallback(void* userData)
-
static void CALLBACK errorCallback(GLenum errorCode, void* userData)
Protected Members-
struct Vec3d
-
struct NewVertex
-
typedef std::map<osg::Vec3*,NewVertex> NewVertexList
-
typedef std::vector<Vec3d*> Vec3dList
Documentation
A simple class for tessellating a single polygon boundary.
Currently uses old style glu tessellation functions for portability.
It be nice to use the modern glu tessellation functions or to find
a small set of code for doing this job better.
Tesselator()
~Tesselator()
enum InputBoundaryDirection
CLOCK_WISE
COUNTER_CLOCK_WISE
typedef std::vector<osg::Vec3*> VertexPointList
struct Prim: public osg::Referenced
Prim(GLenum mode)
typedef std::vector<osg::Vec3*> VecList
GLenum _mode
VecList _vertices
void beginTesselation()
void beginContour()
void addVertex(osg::Vec3* vertex)
void endContour()
void endTesselation()
typedef std::vector< osg::ref_ptr<Prim> > PrimList
PrimList& getPrimList()
void retesselatePolygons(osg::Geometry& geom)
void reset()
void begin(GLenum mode)
void vertex(osg::Vec3* vertex)
void combine(osg::Vec3* vertex, void* vertex_data[4], GLfloat weight[4])
void end()
void error(GLenum errorCode)
static void CALLBACK beginCallback(GLenum which, void* userData)
static void CALLBACK vertexCallback(GLvoid* data, void* userData)
static void CALLBACK combineCallback(GLdouble coords[3], void* vertex_data[4], GLfloat weight[4], void** outData, void* useData)
static void CALLBACK endCallback(void* userData)
static void CALLBACK errorCallback(GLenum errorCode, void* userData)
struct Vec3d
double _v[3]
struct NewVertex
NewVertex()
NewVertex(const NewVertex& nv)
NewVertex(float f1, osg::Vec3* v1, float f2, osg::Vec3* v2, float f3, osg::Vec3* v3, float f4, osg::Vec3* v4)
float _f1
osg::Vec3* _v1
float _f2
osg::Vec3* _v2
float _f3
osg::Vec3* _v3
float _f4
osg::Vec3* _v4
typedef std::map<osg::Vec3*,NewVertex> NewVertexList
typedef std::vector<Vec3d*> Vec3dList
GLUtesselator* _tobj
PrimList _primList
Vec3dList _coordData
NewVertexList _newVertexList
GLenum _errorCode
- This class has no child classes.
Alphabetic index HTML hierarchy of classes or Java
This page was generated with the help of DOC++.
|